Sony Home life bad for female avatars
Brandon briefly got into Second Life a couple years ago before disbanding it for The Sims. I checked it out, but found it blasé. Not so for the half a million people who called Second Life their second home. Everyone from Duran Duran and Wells Fargo Bank to the Department of Homeland Security has funded real estate there, Second Life affairs are ending in real life divorces and some people are even ditching their jobs back on Earth to make their living entirely within the Second Life economy.
Now Sony is hoping to capitalize on the success of Second Life with its own version for the ridiculously-pricey PlayStation 3. The mundanely-titled Sony Home, a free download for PlayStation 3 owners, is being touted as the most realistic-looking implementation yet of a 3-D world. Part of the allure of virtual reality lies in its fluidity; you can change your shape, your sex and even your species. But in Sony Home, your options are limited. Writes Josh Quittner of Time magazine:
Much like the Wii system, your avatar’s features are customizable–within limits. Want your character to be 8 ft. (2.4 m) tall? Forget it. Humans are sized like the real deal. No really enormous noses either. Your character can’t even be as fat as your average tech-gossip blogger, since only the slightest of beer guts is permitted in Home. And if you want to create a female avatar, she’s got to look like something from Playboy, circa 1968.
…Home’s aesthetic is Larry Flynt meets Lake Wobegon: all the men are strong, the women big-breasted and the children–well, there are no children. Just shorter adults.

Unlike the adult-oriented Second Life, Sony plans to police its Home so that it’s family-friendly. But the gadget blog Gizmodo is reporting that there are so few women in Sony Home that the handful of female avatars that do appear are often mobbed by male avatars. As blogger Eric Rice so eloquently explains:
Some guys find it funny to make their avatar in Playstation Home female. This will immediately attract male avatars (presumably *actually* male in real life (RL)), who gleefully engage in whatever dance animation that even *remotely* resembles humping, grinding, or whatever your term is. Double dance-hump score if the aforementioned female is sitting on the ground, where the crotch is right at the level of the seated avatar’s head. They switch it up [called "Quincy'ing," it's when a female avatar quickly morphs into a male avatar] and everyone gets grossed out, and attempts to call each other ‘fags’, which of course, gets caught by Sony’s overzealous language filter…
Now in the off chance you get to witness a female avatar telling a group of male avatars, ‘Leave me alone’, followed by moving away from the dance-humpers, it would be safe to assume that she is, in fact, female. …The other night in Playstation Home, I witnessed an actual female change into a male avatar because of the depraved operators of the ultra-masculine manvatars
The Alley blog insists that “Horny dweebs will always find a way to introduce sex into any 3D experience and make things insufferable for female avatars.” Perhaps. But it doesn’t help when the only female avatars available to women players are hypersexualized and commodified. Virtual reality, indeed.








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